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Lizenzen

Demolition Gods steht auf den Schultern dieser freien Bibliotheken und Schriften. Danke an alle, die sie bauen. Ihre Lizenzen verlangen diesen Hinweis; die vollen Lizenztexte stehen hinter den Links.

LWJGL 3

Java bindings for OpenGL, Vulkan, GLFW, stb, shaderc, SPIRV-Cross, VMA. Lizenz: BSD-3-Clause

Copyright (c) 2012-present Lightweight Java Game Library. All rights reserved.

GLFW

Window and input (inside LWJGL). Lizenz: zlib

Copyright (c) 2002-2006 Marcus Geelnard, Copyright (c) 2006-2019 Camilla Löwy

stb

Images, Ogg Vorbis decoding (inside LWJGL). Lizenz: MIT or Public Domain

Copyright (c) 2017 Sean Barrett

shaderc

Shader compiler (inside LWJGL). Lizenz: Apache-2.0

Copyright 2015 The Shaderc Authors

SPIRV-Cross

Shader reflection (inside LWJGL). Lizenz: Apache-2.0

Copyright 2015-2021 Arm Limited

Vulkan Memory Allocator

GPU memory (inside LWJGL). Lizenz: MIT

Copyright (c) 2017-2025 Advanced Micro Devices, Inc. All rights reserved.

JOML

Vector and matrix math. Lizenz: MIT

Copyright (c) 2015-2024 JOML

SQLite JDBC (Xerial)

Database of the server. Lizenz: Apache-2.0 (SQLite itself: Public Domain)

Copyright 2009 Taro L. Saito; parts Copyright (c) 2006 David Crawshaw

OpenJDK runtime

The Java runtime in the game folder. Lizenz: GPL-2.0 with Classpath Exception

Copyright (c) Oracle and/or its affiliates and other contributors. License texts: the runtime's legal folder.

Next.js, React

Website. Lizenz: MIT

Copyright (c) Vercel, Inc.; Copyright (c) Meta Platforms, Inc. and affiliates.

Source Sans 3, Marcellus

Website fonts (Fontsource). Lizenz: SIL Open Font License 1.1

Source Sans 3: Copyright 2010-2020 Adobe; Marcellus: Copyright 2012 Brian J. Bonislawsky (Astigmatic)

Steamworks SDK

steam_api64.dll, only in the Steam version. Lizenz: Steamworks SDK Access Agreement

Copyright (c) Valve Corporation