Lizenzen
Demolition Gods steht auf den Schultern dieser freien Bibliotheken und Schriften. Danke an alle, die sie bauen. Ihre Lizenzen verlangen diesen Hinweis; die vollen Lizenztexte stehen hinter den Links.
LWJGL 3
Java bindings for OpenGL, Vulkan, GLFW, stb, shaderc, SPIRV-Cross, VMA. Lizenz: BSD-3-Clause
Copyright (c) 2012-present Lightweight Java Game Library. All rights reserved.
GLFW
Window and input (inside LWJGL). Lizenz: zlib
Copyright (c) 2002-2006 Marcus Geelnard, Copyright (c) 2006-2019 Camilla Löwy
stb
Images, Ogg Vorbis decoding (inside LWJGL). Lizenz: MIT or Public Domain
Copyright (c) 2017 Sean Barrett
shaderc
Shader compiler (inside LWJGL). Lizenz: Apache-2.0
Copyright 2015 The Shaderc Authors
SPIRV-Cross
Shader reflection (inside LWJGL). Lizenz: Apache-2.0
Copyright 2015-2021 Arm Limited
Vulkan Memory Allocator
GPU memory (inside LWJGL). Lizenz: MIT
Copyright (c) 2017-2025 Advanced Micro Devices, Inc. All rights reserved.
JOML
Vector and matrix math. Lizenz: MIT
Copyright (c) 2015-2024 JOML
SQLite JDBC (Xerial)
Database of the server. Lizenz: Apache-2.0 (SQLite itself: Public Domain)
Copyright 2009 Taro L. Saito; parts Copyright (c) 2006 David Crawshaw
OpenJDK runtime
The Java runtime in the game folder. Lizenz: GPL-2.0 with Classpath Exception
Copyright (c) Oracle and/or its affiliates and other contributors. License texts: the runtime's legal folder.
Next.js, React
Website. Lizenz: MIT
Copyright (c) Vercel, Inc.; Copyright (c) Meta Platforms, Inc. and affiliates.
Source Sans 3, Marcellus
Website fonts (Fontsource). Lizenz: SIL Open Font License 1.1
Source Sans 3: Copyright 2010-2020 Adobe; Marcellus: Copyright 2012 Brian J. Bonislawsky (Astigmatic)
Steamworks SDK
steam_api64.dll, only in the Steam version. Lizenz: Steamworks SDK Access Agreement
Copyright (c) Valve Corporation